
What’s up, Otaku Bettors!
You can download roulette score cards right from this page.
Totally free.
They’re incredibly useful for tracking your sessions, so give them a try.

A roulette score card (also called a score sheet or result tracker) is a tool for recording spin results and thinking through your next bet.
It sounds fancy, but it’s basically the notepad you already see at land-based casinos.
They’re just as useful for video roulette sessions — if you’ve never tried one, now’s the time.
I also made a blank version for Otaku Bettors who prefer to set up their own tracking.
And yes, the standard version is in there too.
Both come in American and European wheel formats — with built-in wheel zone markings, which puts them ahead of the generic cards casinos hand out.
Score Cards
- American Wheel — Illustrated Cover Version
- American Wheel — Illustrated Cover Version [A4]
- American Wheel — Standard Wheel Version
- American Wheel — Standard Wheel Version [A4]
- European Wheel — Illustrated Cover Version
- European Wheel — Illustrated Cover Version [A4]
- European Wheel — Standard Wheel Version
- European Wheel — Standard Wheel Version [A4]
How to Use the Score Card
- STEP 1Log the ResultsRecord the outcome after each spin.
- STEP 2Look for PatternsOnce you have enough data, look for patterns in the results and factor them into your strategy.
Recording Examples
How you fill in the card is up to you — it varies a lot by player. Here are some approaches to get you started.
Color and Number

Recording both color and number. If red 23 hits, write 23 in the red column. If black 26 hits next, write 26 in the black column. This lets you analyze overall number distribution across the session.
Color Only

Recording color only. Mark red when red hits, mark black when black hits. This lets you track red/black distribution over time.
Wheel Zone

The wheel has zone dividers built into the design — use them to log where the ball is landing. Assign each zone and mark it when the ball drops there. This lets you identify which areas of the wheel the ball is favoring.
Dozen

Tracking dozens. Label the three areas 1st, 2nd, and 3rd, and mark which one the ball lands in each spin. This lets you identify which dozen is hitting most frequently.
Number

Mapping results directly onto the wheel. If red 12 hits, mark its position on the wheel diagram. Repeated marks on the same number identify hot numbers — numbers that keep coming up.
Notes
Download and use the score cards freely — no strings attached.
Print them out, share them with friends, whatever you want.
If you’re linking to the score cards from another site, please link to this page rather than directly to the image files.